Caravel

Bolovsky Games

Caravel


Set sail. Found a New World. Trade, build, and fight for independence.

A painted caravel under sail on an open sea at dusk.

Caravel is a turn-based 4X strategy game set in the Age of Discovery, in the spirit of the 1994 classic Colonization. The heart of it is the economy — a living production and trade chain, not just an army.

Choose one of five nations, each with its own advantage, and sail west. There is no pre-built colony waiting for you: land on a coast of your choosing and found your first town. Work the land, turn raw goods into finished ones — tobacco into cigars, cotton into cloth, furs into coats, sugar into rum — and sell them in Europe, or to the peoples you meet, or to nobody at all once the Crown's tax becomes an insult.

Underneath it is a pure, deterministic simulation. Integer arithmetic, one seeded random source, and every change to the world expressed as a serializable command through a single apply path. The same commands on the same starting state produce a bitwise-identical game on any machine — which is what makes saves, replays and lockstep multiplayer possible at all, rather than bolted on later.

Status

  • Single player

    Complete

    Landfall to independence, with rival Europeans, native nations and pirates.

  • Multiplayer

    LAN

    Lockstep over the deterministic seam. Internet play is next.

  • Platforms

    Desktop, Android

    Steam Deck supported. A release build is in progress.

The game

What you actually do

  • Explore and settle

    A freshly generated map every game. Read the coast, find the land that will feed a colony, and put your first town where it can survive its own first winter.

  • Build the chain

    Assign colonists, raise docks, workshops and forts, and grow the production chain that turns what the land gives you into what Europe will pay for.

  • Meet the neighbours

    Native nations to trade with, scout, missionize or fight. Rival European powers founding their own colonies. Pirates who do not care which flag you fly.

  • Declare independence

    Liberty bells build a Continental Congress and a Sons of Liberty majority. When you declare, the Royal Expeditionary Force sails — and everything you built has to hold.

Under the hood

How it is built

  • Go and Ebitengine

    One codebase, desktop and Android, with the simulation kept strictly below the renderer — the renderer reads state and never writes it.

  • Rules as data

    Units, terrain, goods, buildings and founding fathers are JSON rulesets, not Go code. Content is edited, not compiled.

  • Five languages

    English, Português, Español, Français and Nederlands, drawn with a pixel font extended to cover the accents.

  • Plays offline

    No account, no server, no connection needed. A whole world that fits in your pocket and asks nothing of the internet.

Art

A hand-painted world

Elsewhere